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Title page » Computer graphics on web » Basic Raster Graphics Algorithm for Drawing 2D Primitives

  • Collection of java applets
  • Computer graphics on web
    • Introduction
    • Basic Raster Graphics Algorithm for Drawing 2D Primitives
      • Rasterization introduction
      • Rasterization a line
      • Rasterization Scan Converting Lines
      • The Basic Incremental Algorithm
      • Bresenham`s Line Algorithm
      • Circle and ellipse
      • Scan Converting Circles
      • Ellipse
      • Areas
      • Filling of areas
      • Filling Polygons
      • The Scan-Line algorithm
    • Clipping in a Raster World
    • Curves and surfaces
    • Image Processing
    • 2D and 3D Transformations
    • 3D projection
    • Hidden-Surface Algorithms
    • Light and colour models
    • Lighting models and shading
    • Global rendering methods
    • Textures
    • Fractals
    • Coding and programming in 3D
    • Graphic formats
    • Network multimedia
    • Graphics cards and monitors
    • Normalized graphics systems

Copyright (c) 1999-2008 Juraj Štugel. www.netgraphics.sk
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